01 Writing
01

Forward/Back Is a Lie

We had the tech but not the mode. On linear navigation, holographic cognition, and the four verbs that replace forward and back.

Essay2026
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02

The Case for the Point of View

Something was lost when we gave up the point of view in interface design — and the user paid the price. On splash pages, design doctrine, and what chat interfaces might recover.

Essay2026
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03

Constraint + Friction

Interesting, durable creative work emerges from the interaction of two forces. Remove either, and the system degrades. A simple model for work worth making.

Field Guide2026
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